Duplicate and separate triangles from a mesh
I have an icosphere class that I'm trying to use as a grid of sorts (Think Civilization on a sphere). I can create and subdivide the icosphere already and I have a stored List of the vertices and...
View ArticleNullReferenceException Confusion
So here's my issue: I have a Planet class and a HexTile classes that I am using to create hexagonal (and 12 pentagonal) tiles on the surface of a sphere. My problem is coming from telling which tiles...
View ArticleHelp with a custom inspector field.
Okay, so here's my issue. I'm working on a shopping simulation where customers enter a store and pick products from a shopping list from various shelves. I already have Shelf components being added to...
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